It is like a lesser version of GrandTrain, and Goddess's version deals around 1,300 damage to each Character. Quasar is a non- Elemental Lore that ignores Mag.Def and MBlock%. She'll often use the weaker Flash Rain, which is notable because it is Ice/ Water- Elemental and not Thunder- Elemental like her Spells. Non- Fight attacks can be countered with Bolt 2.Īfter dealing a mere 11,540 damage to Goddess, she'll shift gears and focus on only three magic damage attacks. You will therefore want to favor Magic and special Commands in this fight. Goddess will sometimes counter Fight with Love Token, which makes the target take other basic attack hits in her stead. Charm, which you may remember from Owzer's House works like Muddled but cannot be healed. To start with, she'll use a combination of basic attacks, Bolt 2 and Bolt 3, Lullaby, and Charm. This battle is a side attack, so you'll flank Goddess with two characters to either side. Goddess's affinity is for Thunder, though she also prefers to use her foes against one another with Status attacks. After 8 attacks she'll use Overcast to Condemn targets to Zombie Status. She can counter Fight with Love Token, which reduces the effectiveness of other basic attacks, and uses Bolt 2 in response to other attacks. Goddess begins with Thunder and Status attacks, but at about 75% HP she'll focus on Bolt 3, Flash Rain, and Quasar only. When all three parties are standing on these switches, they will be transported to the final battle. The pipe beyond Doom leads to the Staging Area, which consists of three small rooms with a floor switch in each. Defeating him also creates a new save point. Non- Elemental Spells and physical attacks will remain effective regardless of how many times ForceField is used.ĭoom drops Cyan's ultimate Weapon, the Sky Render. The Pearl Spell and Pearl- Elemental Weapons are useful early in the battle, but may become ineffective later if you're unlucky. When any of these Elements is selected by ForceField, damage from them will instead be reduced to 0 (even if they'd otherwise be absorbed). Doom will continue this strategy until the battle is complete.ĭoom has a weakness to Pearl, and absorbs both Ice and Poison. This attack cannot be avoided, and even if you remove the original target (e.g., with Jump) Doom will hit someone else. In addition to counterattacks, he will now make normal attacks and use Targetting to set up a quadruple-damage special called Demon Rage on the next turn. ForceField chooses a new Element each time, and Doom will stop using it after he has immunity to all eight Elements.ĭoom shifts to an entirely physical onslaught at this point as well. ![]() This unique Lore makes Doom completely immune to a randomly chosen Element, which will be announced. Doom will use ForceField at this point and again approximately every 20 seconds. This gives him the Image, Reflect, and Haste Statuses, and triggers a number of changes to his battle strategy. Once you've reduced Doom to about half HP (32,640 of his starting 63,000), you will see a message that his aura is shaking. After eight such attacks, Doom will use R.Polarity to reverse your party's row positions. It will counter most attacks with a powerful basic attack. He'll start battle using Ice 3 and Absolute 0 to deal Ice damage or N. Doom (Left Party)ĭoom is the Ice-themed Statue, though his physical attacks are his most brutal offense. ![]() He'll also use Targetting to set up an unblockable, quadruple-damage Demon Rage attack on the next turn. ![]() At that point his aura will shake, giving him Image, Reflect, and Haste and allowing him to block damage to one new Element every 20 seconds or so with ForceField. A save point is spawned each time one of the Statues is defeated, so you don't need to worry about coordinating saving between parties.ĭoom uses Ice attacks and inflicts Freeze until he has lost about half of his HP. Once the Guardian is defeated, the middle party will have an open path to Poltrgeist. It's not meant to be an incredibly difficult fight, and it won't be if you take it seriously. Bolt 3 is very effective, and can help end this fight before it gets started. Fortunately, the Guardian is vulnerable to Thunder and Water like most machines.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |